Lights, Camera & Render!
Interview with Amaan Akram
By Nabeel Aejaz
Amaan Akram is a 29 year
old Pakistani 3D Artist working in Digi-Guys, a UK based studio.
Working in a hybrid of games and cinematic artists, Amaan leads
the team that builds environments and work with compositing and
shot finalization. Amaan also runs an online Pakistani CG (Computer
Graphics) site/community known as cgexpanse.com
Tell us about your
background and how you became involved in 3D Art?
I actually never intended
to be an artist. My enthusiasm and interest in computer technology
lead me exploring all sorts of computer programs. And that was when
I discovered 2D graphics software, which ultimately stuck to my
interest.
I was introduced to the world
of 3D graphics by Jahanzeb Rasheed, a brotherly figure who is also
the owner of Image Dynamics, Lahore. I took A-Levels Art and then
joined LUMS to complete my graduation in Computer Science.
After LUMS I worked as a
software engineer at WorldCALL.com. From there I moved to Saudi
Arabia to work as a design consultant in the web design and multimedia
industry for the next 3 years. I was then recruited by Digi-Guys
in UK where I work to date. My work involves all aspects of 3D i.e.
modeling, texturing, lighting and compositing.
What tools do you
use for your trade?
The softwares I use are Lightwave,
Photoshop, Digital Fusion, Modo and Softimage XSI. Besides that
I use my camera to study compositional 'line; and portraiture.
Some of the projects
that you have been involved in?
One of the worth-mentioning
projects is Wardevil. The project is not yet complete for release
so I am not allowed to dispel much information, but do check http://www.wardevil.com
Besides them I have done
works for companies like Luxology, HP, a shot for Charlie &
the Chocolate Factory and other odd ones.
What did you do in
the Charlie and the Chocolate Factory?
Earlier, Digi-guys were based
in Pinewood Studios, where movies like James Bond, Troy and Charlie
& the Chocolate Factory are shot. So it's easy to get work from
your neighboring companies if you are in Pinewood. The production
company for Charlie and the Chocolate factory was just next door.
The shot that I worked on was the game sequence that is played on
the TV while a kid is playing the computer game. It was not as glamorous
as some of the other shots in the film, but none the less it was
fun to work on.
Most of your work
involves Lighting and Texture, how do you get Inspired?
For inspiration I look up
the work of conventional artists like Steve Hanks and Sargent who
were into realism and also derive inspiration from artists of renaissance
period.
How does your creative
process flow, while starting on a new project?
My creative process is very
uncertain and quite experimental. I sometimes know exactly what
I have to create, but if not then I just come up with something
basic, and then start experimenting and eventually settle on a specific
look. I love to make 3D human heads and then keep lighting it from
different angles to eventually stumble upon with lots of different
looks.
Your model and textures
have a high level of detail. How much time do you spend in a model
until you consider it ready for a final render?
I rarely texture my own work
and if I do it's very simple. I spend more time modeling my details
rather than texturing as it leads to a better look. As for spending
time on a model, it just depends. If I have a precise task then
I am very quick but if not then I can spend weeks working on the
same artwork to get them right.
How do you see the
CG market in Pakistan?
It has certainly come a long
way, but still has a many milestones to conquer. There's an abundance
of people who know how to use the software, but there are a very
few people with good art direction skills. I suppose that's the
fault of our society as a whole since we do not promote art very
much. Many subjects in art Pakistan are 'taboo' which is just absolutely
ridiculous. So until we get people who understand color, composition,
story writing, human psychology, human perception, etc into the
field of CG, our industry will continue to produce and deliver below
average work. Although it’s a very small step in the whole
creative process but many people do not realize the importance of
it.
With little resources
and institutions in our country, what would you suggest to a newcomer
who in this field?
There are two kinds of people
in Pakistan who are willing to enter CG. The first kind are the
ones who enter with an art background. For them, it's easier to
use CG as a medium of expression as it is simply a matter of picking
up different kinds of software tools. The second kind are the ones
who have no art experience as such and are just enthusiasts. It
would be really hard to learn traditional art principles alongside
getting equipped with technical 3D. My only advice to these people
is to get into CG while they are still young.
How do you see the
CG industry as a whole evolving over the next 5 years?
CG is definitely on the way
up. I see CG here in UK on the rise, which is a great thing. There
are signs of growth already in Pakistan though. Internationally,
I think the signs are pretty obvious as more independent CG movies
are coming up, and the distribution channels are becoming more open
to movies produced in lesser known studios rather than big established
names like Pixar, Disney etc. So definitely the scene has never
looked better and there is no looking back.
Tell us something
about your online Pakistani CG community called CGExpanse?
CGExpanse (www.cgexpanse.com)
was born out of my very personal and selfish need to connect with
people in Pakistan working in the world of CG. When I arrived in
UK, I felt very isolated with what was going on in this field back
in Pakistan. I looked around for forums and eventually found one
on deviant art. I had joined the forums at deviant art but then
I was asked to make an artwork specifically for that forum to complete
my membership. I found that a bit frustrating as I was used to roaming
around in forums such as CGTalk, CGChat and others with free registrations.
So then it occurred to me
that why not just set one of my own. Having a computer science background
helped, and within 2 days the forum (which is based on open-source
programs) was up and running. I am grateful to everyone who joined
because setting up a forum does not make it a success; rather, it's
the members that help make a community.
What is your aim and mission with CGExpanse it seems it
has grown into a full 3D portal now?
The aim for CGExpanse is
to one day become a fully-independent news portal for the CG and
related industries in Pakistan. Currently it covers quite a bit
of international news, but I hope that one day it will be more of
a portal for local CG news/features. I am looking for people in
Pakistan who can help me out locally. I, being abroad is definitely
not helping the cause.
What tips can you
give to our readers to improve their renderings?
Study real life reference
like crazy. There is no trick, technique or substitute that can
make you a better rendering artist, it all depends on your ability
to imitate and learn from real life references.
Finally, what is
in the future for you?
I have absolutely no idea.
I'd love to work on more feature-film projects but the industry
here is short-term contract-based. It is not a very encouraging
place for a man who has to support a family. I'd love to work in
Pakistan as well, but have absolutely no idea how I can do that
since I don't have the resources (financial and manpower) to setup
the equivalent of the studio where I am currently working now. I
do hope to return to Pakistan one day because the west is really
not a place for me. I hope that happens soon.
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